A utility class to manage cross-scene binded components. A cross-scene component can be obtained by specifying the binder asset.
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| static void | Bind (UnityEngine.Object _binderAsset, UnityEngine.Object _sceneObject) |
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| static void | RemoveBinding (UnityEngine.Object _binderAsset, UnityEngine.Object _sceneObject) |
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| static UnityEngine.Object | GetObject (UnityEngine.Object _binderAsset) |
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| static T | GetObject< T > (UnityEngine.Object _binderAsset) |
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| static bool | TryGetObject< T > (UnityEngine.Object _binderAsset, out T _object) |
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| static UnityEngine.Object[] | GetObjects (UnityEngine.Object _binderAsset) |
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| static T[] | GetObjects< T > (UnityEngine.Object _binderAsset) |
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A utility class to manage cross-scene binded components. A cross-scene component can be obtained by specifying the binder asset.